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Colin Greenland's
Harmsway.
Softback. £8.99. Harper Collins
Our
first Colin Greenland novel, and if the rest of his work is of the
same level, the last. It's a steampunk novel featuring the usual
Britannia rules the stars scenario first pioneered by the RPG game
Space 1889.
It's a lot of old balls
really: Dickens meets Space 1889, with spaceport urchin Sophie leaving
her orbital city in search of long-lost mother, all written in an
annoying mock-Victorian style.
She goes to earth, has
some tea in a sailing ship painted with black anti-gravity paint,
becomes a home help in London, irons some shirts, goes to mars and
becomes a catholic novice, has some more tea, then - in the last
two chapters - accompanies an assassin in search of her father,
pops turning out to be a real bastard who tries to kill them both.
We still can't understand
why, and worse, by the end of the book, we didn't even care! Boring,
flat, fussy, and full of lost opportunities; for some class steampunk,
read Stephen Baxter's anti-ice instead (review this issue - Ed).
We understand Greenland
actually won an Arthur C. Clarke award. Why?
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