Ghosts
of Mars - who's scared now?
A film review by Mark R. Leeper
CAPSULE: In 2176 on the planet Mars police
taking into custody an accused murderer face the title menace.
There is a lot of fighting and not a whole lot of
story otherwise. John Carpenter reprises so many ideas from his
previous films, especially ASSAULT ON PRECINCT 13, that the new
film comes off as his homage to himself.
Rating: 4 (0 to 10), 0 (-4 to +4).
John Carpenter apparently believes that action
scenes in which people fight something horrible are the same as
horror scenes.
For a writer and director of horror films, supposedly
an expert on horror, it is a very bad mistake to make. GHOSTS OF
MARS is called a horror movie, but it is more just a drawn out fight
between humans and a surprisingly low-powered alien menace.
In addition if anybody but John Carpenter had made
GHOSTS OF MARS, Carpenter would have grounds to sue. This film is
just chock full of pieces taken from ASSAULT ON PRECINCT 13, THE
THING, and PRINCE OF DARKNESS.
It is, in fact, surprising that Carpenter managed
to fit so many pieces of his previous work into this film in such
an admittedly novel way. But that still does not make for a really
good science fiction experience.
GHOSTS OF MARS takes place in the year 2176. Mars
has been mostly terraformed so that humans can walk on the surface
without breathing gear (which is good for the film's budget).
It is never mentioned, but the gravity on Mars has
been increased somehow to earth-normal, again making it easier to
film. Society has changed a bit by that time, but it has advanced
surprisingly little.
Apparently the culture has changed so that women are
much more in positions of control. And from Carpenter's view, women
have really made a mess of things. Society has stagnated under female
control so that beyond some minor technological advances society
has changed less in 175 years than we might expect it to change
in ten.
The basic plot of GHOSTS OF MARS has much in common
with that of ASSAULT ON PRECINCT 13 except that Precinct 9 (yes,
Precinct 9) has been replaced by a somewhat tacky looking rundown
Martian mining colony.
Instead of having the criminal "Napoleon" Wilson,
this film has the criminal "Desolation" Williams. Instead of facing
hoodlums with automatic weapons the police face, well, ghosts of
Mars.
Because the ghosts are somewhat alien in nature they
should behave in some alien manner, but they essentially behave
as human savages, in another lapse of imagination. The story is
told in flashback, flashback within flashback, and flashback within
flashback within flashback.
GHOSTS OF MARS takes place entirely at night and is
filmed almost entirely in tones of red, yellow, and black. Carpenter
manages to give us a powerful opening scene, showing a mining train
rushing through the Martian night to the sound of music with a heavy
beat.
Sadly what follows is not really up to the buildup.
The terror he creates looks a little too much like fugitive wannabes
from the rock band Kiss.
His idea of building suspense is having a bunch of
sudden jump scenes that sucker the viewer into thinking something
scary is happening and then prove to be just something boring.
These are standard haunted house film shock effects
that require no great talent to give the audience. Somewhat newer
but also unimpressive are the CGI digital decapitations in some
of the fights.
Within a short stretch of time we have seen the release
of MISSION TO MARS, RED PLANET, and GHOSTS OF MARS. After MISSION
TO MARS was panned by too many reviewers it looks better and better
and better as time goes by.
I rate GHOSTS OF MARS a 4 on the 0 to 10 scale and
a 0 on the -4 to +4 scale.
Following the movie I showed my wife, who liked GHOSTS
OF MARS moderately more than I did, Carpenter's classic ASSAULT
ON PRECINCT 13. Her comment is that it was seeing the same film
twice.
Mark R. Leeper
Copyright 2001 Mark R. Leeper
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