| Minefield
(Trek) When the Enterprise stumbles into a Romulan minefield,
Reed finds himself in a life-or-death situation. As good as excuse as any for
some more hammy acting, we suppose.
Minefield Enterprise
Season 2, Episode 3 Written by John Shiban Directed by James A. Contner Well,
that was a great relief. After the waste of an hour that was 'Carbon Creek,'
I could have done with an apology. I didn't get that, but I did get one of the
stronger pieces 'Enterprise' has had as a series to date. New arrival John Shiban
has gotten his contribution to the series off to a good start. The
premise is relatively simple: the Enterprise comes across a planet that looks
a little too good to be true, and soon discover that's because the planet's been
mined by a race calling itself the Romulan Star Empire. One mine explodes against
the hull, damaging the saucer section quite a bit - and when another, slightly
disabled, attaches itself to the Enterprise, it's up to Lieutenant Reed to disarm
it.
A groundbreaking idea? No, though it's one that takes advantage of this
century's lack of shield technology. The reason it works on a story level, for
the most part, is that everyone's paying attention to the details - the solutions
tried, both successful and not, don't feel like cheats. One of the earlier
'pay attention to the details' moments comes after the second mine is discovered.
Up until then, it wasn't clear to anyone on board exactly what had happened other
than one hell of a boom - but with this one visible, Archer assumes there must
be others. Rather than whipping up some new goofy tech device, however,
he makes use of the technology he already acquired in 'Shockwave,' detecting the
Romulan mines by slightly modifying the same beacons he'd used to pierce the Suliban
cloak. Considering all the times that Trek protagonists have acquired some
useful technology that we then never see again, this was a welcome change of pace.
T'Pol's 'I'll try shifting the phase variance' was the usual technobabble, though
- even 'I'll try related frequencies' would've scanned better.
Most
of the issues surrounding the mine were dealing with its specific functioning
- not being an ordnance expert (particularly when it comes to the 22nd-century
variety), I've no idea how plausible it sounded to those who are such experts,
but the internal logic hung together just fine. For instance, as soon as
we saw the mine, I imagine many viewers (myself included) wondered, 'okay ...
so why hasn't this detonated yet?' Reed answers that one rather quickly after
a scan: its sensors were disabled to the point where it doesn't 'realize' it's
actually hit anything. Fair enough. Visually, I liked the fact that any external
shot of the ship didn't show the mines, even when the characters could see them
using the Suliban beacons. At least as important, however, is how well this
episode hung together on a character level. On the level of 'small things,' I
appreciated that Archer, in a welcome change, doesn't micromanage when the ship's
first hit - he asks just enough questions to assure that his people know what
they're doing, then he shuts up and lets them do their jobs. More, please.
Similarly, I appreciated the fact that Hoshi, even while sidelined with a concussion,
finds a way to make useful contributions while stuck in sickbay. The feature
characters, however, are Reed and Archer - and like 'Shuttlepod One,' most of
the episode comes down to whether you buy into their character interactions. I
did. The teaser felt a little bit broad - I can understand Reed being uncomfortable
having breakfast with Archer, but there seems to be almost too much emphasis on
making him a complete cipher. Last year he had no favorite food, and now
he doesn't follow any sports and has no apparent hobbies. Okay, folks - now we've
hit the level where I have more of a life than Reed does... That
said, however, Reed finds himself stuck having conversations with Archer later,
when he finds himself stuck to the ship - literally. I'd heard enough advance
spoilers to know that Reed somehow gets pinned to the hull by the mine, but I
didn't know it was meant quite so literally. Ouch, but that's gotta sting.
It also struck a balance between showing lots of gore because they could, and
being so careful that you're not convinced of the situation. Regardless,
once Reed gets pinned, Archer goes out - initially to attend to him, but when
it quickly becomes clear that he can't free Reed without detonating the mine,
Archer decides he needs to deactivate the mine himself under Reed's tutelage (and
despite Reed's protests - unfortunately, he's not exactly in a position to enforce
his dictates). Archer then decides he wants to continue the conversation
that was interrupted at breakfast - apparently it helps calm his nerves. Again,
fair enough. It's here that many people will probably claim that Enterprise
is ripping off its own 'Shuttlepod One,' since the only times Reed seems to have
'real' conversations that reveal himself come when he's convinced death is near.
That trait is certainly real enough, but I think it's more of a character trait
specific to Reed than it is a writing crutch. If it were solely a writing crutch,
Reed and Archer would have wound up the same fast friends that Reed and Trip have
become - and it looks to me as though that's not the case. Reed has a bit
more respect for Archer's command style than he did previously, but what I found
most interesting is how many criticisms Archer elicited. Reed's a very by-the-book
officer, it seems - which means both that he's somewhat uncomfortable when Archer
isn't and that he'll never, ever, say such things in defiance of his captain.
Most armory/security officers have had the former trait - certainly Worf
and Odo did as regards their superiors' lack of caution - but having the added
deference is an interesting twist on the idea. Assuming that this goes
someplace, I'm intrigued. There's also every possibility that given the events
of 'Shuttlepod One,' Archer might think he and Reed are now good buddies,
and then get forcibly reminded he's not at some point. I'd love to see a scene
like that, actually. We also get a further look inside Reed's past, prompted
by Archer wondering why Reed didn't go into the Navy like the dozen or so generations
of Reeds before him. 'God knows I tried,' notes Reed, and therein lies the tale.
Reed was raised on the water, and had every intention of joining the family
business, but for one minor flaw - he's aquaphobic. This again struck me as an
explanation that fit what we've seen of Reed - it's something he'd see as a major
character flaw and thus be unwilling to discuss, and something he'd probably also
feel he had to 'atone' for by being an officer above any reproach. I like it.
Of course, if we see him swimming any time soon, I'll be singing a very
different tune...
Eventually, however, push comes to shove: deactivating
the last detonation circuit triggers a backup which nearly detonates the mine.
The mine cannot be defused - and with an angry Romulan vessel hovering
not too far away waiting less than patiently, there seems to be little choice
but to go with the backup plan, and jettison the part of the hull to which the
mine's attached. All well and good, except for the minor problem that Reed's attached
to it as well... At this point, Reed tries to make the issue a foregone
conclusion: rather than talk Archer into letting him go, he simply detaches his
air hose, letting his oxygen supply leak into space. While the scene worked
(and again showcases Reed's by-the-book mentality as opposed to Archer's save-'em-at-any-cost
approach), I'd be wary of using anything like this too often. If Reed's frequently
in a position where he's willing to sacrifice himself for the crew, it'll be time
for someone to sit down and have a talk with Archer pointing out that a tactical
officer with a death wish is a bad combination. The solution they do come
up with is convincing - I've got some quibbles, but they're really on the level
of quibbles only. Archer returns to the ship, gets two shuttlepod doors and brings
them back out to the hull. Trip detaches that section of hull, and when the two
have drifted sufficiently far away from Enterprise, Archer cuts Reed loose. The
mine immediately re-arms and prepares to detonate, but from past experience Archer
knows there's a lag time. He and Reed jet off into space, and position the pod
doors between themselves and the mine, so that they're shielded from the blast.
Enterprise finds them, picks them up, and everyone's safe. I wasn't quite on the
edge of my seat, but I was keenly interested in what they were going to do, and
bought into the choices they made. Need a climactic scene do much more? The
quibbles? Well, the main one is that I'm having difficulty seeing how Archer and
Reed can manage to swivel in space the way they did to bring the doors around,
and even more difficulty envisioning how they can stop the swivel when
they're at the right position. Perhaps more accurately, I can see how it'd
be possible using EV suit jets (assuming there's more than one on each suit),
but that approach didn't seem to be used. A related issue is one that arose throughout
the show: while there are likely a million and one reasons why the transporter
wouldn't solve their problem at this stage in its history, the question of its
use should have come up. It's gotten them out of a couple of tight fixes already,
so why not here? (If nothing else, I'd have used it to beam Malcolm away at the
end, so that only Archer needs to do the stunt with the doors.) I also wish
that the show had gone on just a minute or two more. Okay, for the moment the
ship is safe and Reed's under treatment ... but there's a decent-sized section
of hull missing, and lots of damage from the one mine that did explode. Enterprise
needs repair work that's both extensive and imminent, and I'd have liked to see
that at least mentioned. The reason it's only a minor concern is that it
appears from the preview for next week as though they find a repair station, so
I can hope it's addressed there; if not, this'll be VOY's 'Deadlock' all over
again. Lastly, there's the question of the use of the Romulans. On some
level, using Romulans here was somewhat superfluous, since the plot didn't really
require their presence specifically. On the other hand, since we 'know' the Earth-Romulan
Wars aren't too far in the future, there's no real reason not to use them
if you can do so in a plausible way, and I think Shiban pulled that off nicely.
The only real things Archer and company learned about the Romulans at this
juncture are that they've laid claim to one specific system, don't like intruders,
and have some nice cloaking technology. Having rewatched 'Balance of Terror' recently,
the use of the cloak is a bit questionable, since its existence seems to surprise
Kirk's era, but that strikes me as a fairly minor tweak. On a visual level,
I also liked that the first shot we get of the ship decloaking and coming into
view is very similar to the first such shot in 'Balance of Terror,' and
that the front profile of the ship is very similar to that of its 23rd-century
counterpart. Someone decided to have a little fun. Some other notes 'n'
observations: - There were a few minor inconsistencies within the episode
that struck me as a little sloppy. The number of detonation circuits is listed
as both four and five, and at one point Reed tells Archer to turn a particular
unit clockwise, only to have us see him do exactly the opposite. Minor stuff,
but something for those inclined to pick nits. - I didn't buy Hoshi mispronouncing
the word 'Romulan.' If she had a visual document in front of her, that'd make
sense ... but she was decoding someone else's spoken words. It's hard for
me to see how a lapse like that would occur. - I liked Reed's abrupt 'I
have to use the bathroom' problem, but I do wonder why EV suits aren't designed
for that sort of thing in the first place... - I'm glad Travis got to get
some serious piloting in, but the interface he used for precision flying looked
awfully silly. - Okay, when Archer and Reed are 'riding' the pod doors away
from the explosion, did anyone else expect T'Pol's, 'Captain, respond!' to be
met by 'Yeeeeeeee-haaaaaaa!' a la Slim Pickens? :-) - Similarly, having
absorbed entirely too much Python through the pores of my skin at an early age,
when Archer asks Reed, 'so how long was it?', I couldn't help responding, 'That's
rather a personal question, sir.' - For those wondering why Reed
uses 'aquaphobia,' which mixes Greek and Latin roots: given that 'hydrophobia'
is actually an older term for rabies, using that form might have given the scene
a somewhat different spin. 'I suppose I thought I'd just grow out of it.'
'What?' 'Hydrophobia.' 'Archer to bridge: have Mr. Reed put down.' That
should cover it. 'Minefield' isn't perfect, but it's a sound offering on both
a plot and a character level. I was quite comfortably drawn in - and in the end,
that's an important bottom line.
So, let's sum up: Writing:
The plot played fair and the characters behaved accordingly. Niggling complaints
only. Direction: Generally snappy pacing, and judicious
use of sound in space.
Acting: One of Bakula's
better turns - and Keating, of course, did fine. OVERALL:
Call it a 9 for now. 'Please, sir - may I have some more?' Timothy
W. Lynch.
Copyright 2002, Timothy W. Lynch. All rights
reserved, but feel free to ask...This article is explicitly prohibited from being
used in any off-net compilation without due attribution and express written
consent of the author. Walnut Creek and other CD-ROM distributors, take note.
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