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First Flight (Star Trek Enterprise)
Archer gets word than an old colleague has died, prompting him
to tell T'Pol about the early days of warp test flights. Goofy in
spots, but fairly charming overall says our Tim.
"First Flight" Enterprise Season
2, Episode 24 Written by John Shiban & Chris Black Directed
by LeVar Burton
Last
time, I mentioned that "Regeneration" had fallen victim to one of
the easy lures of a prequel series, namely the temptation to bring
in "secret" early appearances of villains or situations you know
will pop up in the future.
The advantage of a prequel series, however, is that you can explore
situations where only the bare facts were previously "known," if
that - - and in so doing flesh out the history of your universe
a bit. "First Flight" takes advantage of this facet of Enterprise,
and in so doing puts together an awfully watchable hour.

The story revolves around the death of one of Archer's old friends,
A.G. Robinson (played by Keith Carradine) - apparently he was caught
in an accident while climbing Mount McKinley. Archer takes a shuttlepod
out, ostensibly for a mission but really to brood and T'Pol winds
up coming along due to her insistence that the captain can't leave
unaccompanied. Before long, of course, Archer starts talking, and
we see almost the entire episode in flashback.
Archer and A.G., it turns out, were two of the top pilots during
the attempts to break the warp-2 barrier and the warp-3 barrier.
The first flashback we see, in fact, comes just as A.G. gets the
mission to take "first flight," meaning the first attempt to break
warp 2. A.G., supremely confident, not only buys Archer a drink
("consolation prize"), but tells Archer that the reason he missed
out is that he's done nothing with the last few years except
prepare for this flight. Starfleet isn't just looking for good pilots,
A.G. says, but good captains, and implies that Archer won't be in
that category so long as he shuts everyone out and does everything
by the book.
I assume that everyone involved made a very conscious attempt to
capture a "Right Stuff" vibe when creating this early-2140s scene
of early warp engine tests. Hell, even the control room we see bears
a strong resemblance to early NASA control rooms. There are certainly
things to criticize about that approach (and I will, shortly), but
more than anything I got a sense of liveliness about the whole thing.
In fact, it's tempting to say that I'd rather see a show set in
the era shown here than the early-2150s setting we've gotten. That's
probably not a realistic appraisal, since (among other things) you'd
be almost obliged to keep such a show set on Earth or at least within
our solar system - but the livelihood there seemed interesting enough.
Oh - the main criticism? One of them, at least, is that I think
it's very unlikely that the same "everyone swaggers around hyper-macho
before heading off to a bar to grab a bourbon, flirt with the waitress
and get into bar fights" ambience would really exist to that degree
in the 2140s - the astronaut corps isn't much like that now,
after all. It's not an especially huge issue, but I think in some
ways that the attempt to recreate the 1950s-60s vibe was perhaps
a little too slavish.
That said, however, there's a lot to like about "First Flight."
The story itself is fairly simple - a warp-2 test goes badly, destroying
one of the NX prototypes and nearly killing A.G. When the Vulcans
use that destruction to push Starfleet into putting the program
on hold, A.G. and Archer steal the second prototype and use it to
show that the engine design is in fact sound, thus laying the way
for the continuation of the program.
That's pretty much the whole plot right there. What makes this
story work isn't any sort of complexity, but simply its ability
to capture a moment in time.
"First Flight" shows a time when Earth was walking a fine line
- every technological step forward was something of a risk, and
the Vulcans were hovering over humanity just waiting to pull them
back if they stepped out too quickly. In short, it's showing the
same sort of era Enterprise should be showing on a semi-regular
basis, but doing a better job of it. Here, the tension feels much
more real, and everyone involved seems to know that one mistake
could conceivably set everything back years if not longer.
It's also a time when people can legitimately compete about being
"first" at something - not always the most healthy of motivations,
maybe, but a very human and very honest one. Archer gets a great
line in the 602 Club, when Ruby tries to cheer him up. "Do you know
what Buzz Aldrin said when he stepped on the moon?" he asks. When
she says no, he replies, "Nobody does - because Armstrong went first."
Another entertaining bit about "First Flight" is that we get a
look at how Archer and Trip met. It's no wonder Archer values Trip
so much and fights for him whenever possible - Trip basically saved
Archer's career a decade earlier. Trip, as impulsive here as he
is later in life, is first seen telling off the Vulcans when they
question the engine design as unsound.
Later, he's the one who comes up with an intermix formula to keep
the warp field stable above warp 2.1, and he's the one who helps
get the second prototype off the ground without anyone else noticing.
I'd have a few questions about why Trip isn't better known in later
centuries given his actions here, but it was fine for what it was.
I also appreciated the slightly earlier look at Admiral Forrest,
then a commodore. Of all the people who have to walk fine lines,
his is probably the finest, as he tends to interact with the Vulcans
more directly than anyone else in the program. Possibly as a result
of that, he's also much more direct with humans than he might otherwise
be (blowing off steam, maybe).
I especially liked his reaction when an aide comes in to tell
him that NX-Beta has been spotted but that the instruments show
it in the hangar: "Has anyone bothered to look?" Not exactly
Feynman-level insight there, but it's the same sort of bluntness.
Then, of course, there's A.G. Not the most subtle of characters,
by any means, but great fun to watch. A.G. must stand for "Awfully
Grandiose," given Carradine's portrayal, but he's one of the more
riveting things about the episode, not least because it becomes
clear fairly quickly that Archer's current command style is a mixture
of the old goody-two-shoes Archer and A.G.'s swaggering.
The bar fight after everyone's laying blame for the program's hiatus
was something of a cliche, but the dialogue leading up to it seemed
entirely plausible given the situation - if I'd grown up idolizing
my father's work the way Archer has, I think "you're gonna have
to face the truth ... your father designed a lousy engine"
might send me over the edge too, especially if
I'd been drinking as much as Archer had been by that point. Given
his willingness to apologize in the hangar, it seems that he's not
entirely averse to noticing mistakes - he'll just never do it in
public, that's all. He's one of the program's more ardent defenders,
and can probably get away with it more easily than Archer can since
he's not seen as trying to live up to daddy's reputation.
What it comes down to, I think, is that I liked the guy. He's the
sort of person who'd probably gather a fiercely loyal crew just
by force of personality - I'm not sure that's quite the way I'd
want my fleet to work were I running it, but dramatically it'd be
a great thing to see as an occasional alternative to Archer's command
style.
Anyone my age may remember "Battlestar Galactica" - one of the
very few bright spots about that show was the two-parter with Lloyd
Bridges' Commander Cain, who I think serves the same function that
A.G. does here. When A.G. jokes around with Archer about getting
Enterprise (saying, among other things, that he'd just as soon wait
for NX-02 and let Archer make all the mistakes), I was looking forward
to seeing him as captain - which made the moment all the more bittersweet
knowing that he never made it. "Seeya out there" didn't quite bring
a lump to my throat, but it's definitely one of the more successful
emotional moments of the series.
When it comes down to it, the thing "First Flight" had to separate
it out from a lot of episodes is passion. So much of this series
is going through the motions that it was nice to see a situation
where the characters had so much invested in the situation that
their emotions boiled over from time to time.
It could be the bar fight, it could be Archer's "if my father were
alive today, he'd be standing here asking what the hell are we waiting
for?", it could even be the look on present-Archer's face when T'Pol
suggests that the dark matter nebula be named the Robinson Nebula
after A.G. ... these felt more like real people than they usually
do, and I value that greatly.
Speaking of T'Pol, it's a good thing that writers John Shiban &
Chris Black decided to keep the framing sequences to a minimum,
because they were definitely the weakest part of the show: not exactly
unwatchable, but awfully predictable and extraordinarily thin.
(It also had at least one really horrible moment - T'Pol discussing
the bar fight and observing that "I guess we'll never know ... who
would've won." No, that's not a shallow viewpoint at all...)
Other notes:
- Trip says that he's part of Captain Jefferies' engineering team.
That's a great touch for long-time fans.
- I suspect everyone already picked up on this, but Ruby is undoubtedly
the same Ruby who gets mentioned repeatedly in "Shuttlepod One"
- both Trip and Reed had a serious lust for her.
- The "A.G. ... can you hear me?" line from Archer was perhaps
just a bit over-the-top.
- I like the way the NX prototypes launched. Visually quite cool.
- It would've been nice if past-Trip had been different in some
way from present-Trip. I'd have difficulty believing that
current Trip is any older than mid-thirties, which would make the
flashback Trip in his mid-20s ... and I certainly don't look or
act exactly the same now as I did in my mid-20s. Similar, yes, but
these two were virtually identical.
That's about it.. "First Flight" is hardly the most subtle or deep
of shows, but it's quite entertaining and even compelling for what
it is. Well worth a look or three.
So, to wrap up:
Writing: It's working a bit too hard to keep the "Right Stuff"
parallels so strong, but works well apart from that.
Directing: A couple of cheesy moments (the "A.G., can you hear me?",
for instance), but fine.
Acting: It would've been nice for the Trips to differ a bit, but
the heart of the show was the Bakula/Carradine interaction, and
it worked fine.
OVERALL: Call it an 8.5. Much fun.
Tim Lynch
Copyright 2003, Timothy W. Lynch. All rights reserved,
but feel free to ask... This article is explicitly prohibited from
being used in any off-net compilation without due attribution and
*express written consent of the author*. Walnut Creek and other
CD-ROM distributors, take note.
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