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Regeneration (Star Trek Enterprise)
The discovery of a crashed ship in the Arctic leads to humanity's
first ever encounter with the Borg. Mostly a collection of horror-movie
cliches. Good moments, but that's all.
"Regeneration" Enterprise Season
2, Episode 23 Written by Mike Sussman & Phyllis Strong Directed
by David Livingston
When
doing a prequel series such as "Enterprise," a real complication
is that you generally can't get away with using villains and worlds
that everyone "only just discovered" a century or two later.
Or at least, you shouldn't try to do so very often. At this point,
the series has really tried this three times in two years, and that's
a huge reach.

"Acquisition" worked last year, for the most part - at least, if
you found the humor funny, which I generally did. One reason it
worked, though, is that ... well, frankly, the Ferengi as shown
there aren't much of a threat, so there's not that much reason why
people should be all that worried.
We also never saw what happened when the Federation first "officially"
met the Ferengi, and the details are sufficiently fuzzy that I didn't
see the events of "Acquisition" as much of a problem.
"Minefield" played the coy game with the Romulans, and again did
okay, at least mostly. "Regeneration," though, doesn't follow the
good-things-come-in-threes rule: if anything, I think it showed
the dangers of overreaching. Part of that is continuity-based, but
a lot of it is that the story itself wasn't engaging enough to make
all the continuity contortions worth going through.
I should remind people by way of preamble that I saw very, very
little of the second half of "Voyager." As a result, what I know
of the Borg comes primarily from their TNG appearances. (I did see
the Voyager finale - and found it more or less incomprehensible,
to be honest. But that's neither here nor there at the moment.)
The episode starts out with a reasonable enough premise - a research
team up in the Arctic finds the crashed remains of the Borg sphere
from "First Contact." There's no real reason I can see why a piece
of the sphere would naturally wind up in the Arctic, but it was
in high enough orbit when blown to pieces that I could see a few
pieces winding up there. Regardless, a few fragments are located
... as are two Borg which, although dead, appear relatively intact.
The first act was your standard horror-movie setup through and
through. A small number of people in an isolated incident while
a sleeping monster heals in the lab. Given the Arctic setting, the
monster could have been anything from the original Frankenstein's
monster to the alien from John Carpenter's version of "The Thing"
... but this time it's a couple of Borg.
As with any typical horror movie, there's no shortage of "no, you
fool!" moments - in this case, there's one researcher who decides
that putting the Borg back in cold storage could get in the way
of the work. Naturally, before too long the two Borg fully revive
and all the researchers are quickly assimilated.
In another "No, you fool!" moment, what happens as soon as Admiral
Forrest hears that the research team hasn't been heard from in three
days? He hops into a shuttle and heads up there himself, of course!
Apart from giving Vaughn Armstrong an extra line or two and letting
the Admiral out of his office, I fail to see what was accomplished
by that scene that couldn't have been done by many other means.
In any event, Archer and company get involved shortly thereafter.
The research team has been abducted, and its transport is heading
out in Enterprise's general direction at warp 4 or so. They're under
orders to intercept the transport and save the team if at all possible.
With that, the hunt commences.
A couple of continuity-related points come up at this juncture.
The first, nitpicky one is this: all the other Borg that headed
back to 21st- century Earth died when the Queen was destroyed. What's
so special about these two that they didn't?
More seriously, I think this episodes demonstrates the basic problem
inherent in building up the Borg too much. As much as I enjoyed
"First Contact," I think the change to having them assimilate by
touch makes them entirely too "magical" a foe in some respects.
Back in the time of "The Best of Both Worlds," I'd certainly agree
that having two Borg back 200 years earlier could be a problem,
but not in the way these two were.
Given that they can create more by touch and almost magically alter
their surroundings (vis. what they do to the transport, and almost
instantly to Enterprise later), they're suddenly so huge a problem
that frankly, Archer and company shouldn't have lasted half an hour.
In some ways, I felt very much like the Borg's abilities had been
artificially inflated so much in the past that this time they had
to be artificially weakened in order to be a beatable foe. I think
that's poor planning.
Speaking of poor planning, some characters' poor planning is in
evidence not long after this, when Enterprise intercepts a distress
call from a freighter that's under attack. It manages to fight off
the Borg transport, but stays to assist the freighter. The two remaining
Tarkaleans on board have both been "infected" - and given that Phlox
wants to keep them in sickbay for treatment (in another "no, you
fool!" moment), it isn't long before they manage to break free,
infect Phlox, and head off into a Jefferies tube to mess with the
ship.
Guys, you already have strong circumstantial evidence that these
people (at least the "original" two Borg) can be dangerous, and
you can tell with your own eyes that these people are gradually
being changed into Borg in a way that could easily spread. That
escape should never have been allowed to happen - and the fact that
it did doesn't really speak well to anyone's forethought on board.
It also makes it clear just how much weakening is going to be necessary
to make these Borg work as a 22nd-century foe. To the best of my
knowledge, no one in the 24th-century who gets assimilated has broken
free, except Hugh. For Phlox to come up with a magical radiation
cure so quickly, that works with no apparent or lingering side effects
(he claims there'll be some, but it's not like we get any details
or get to see them) frankly cheapens that particular aspect of the
Borg. But hey, given that Reed's already invented the force-field
and the Red Alert, why not let someone else get a chance at glory?
As much as I'm disenchanted with the implications of the Phlox
subplot, it makes for a couple of very good scenes. Phlox deals
with what's likely a death sentence with the mixture of dignity
and determination that one might come to expect from him given the
last two years, and it's good stuff - not the strongest Phlox material
of the year by any means, but something with real emotion attached.
I particularly like the matter-of-fact way he gives Archer the
means to kill him if the treatment doesn't work. When Archer asks,
he simply says that "I have no intention of turning into one of
those cybernetic creatures."
Grim, but very effective. Phlox also has a nice scene with Hoshi,
where she wants to repay all the times he's helped her and he's
determined not to let her put herself in harm's way. Good work.
Once the Tarkalean-Borg are loose on board, the problem becomes
twofold: find and disable the people currently putting your ship
at risk, and track down the transport again before it becomes a
further problem. The Borg on board are dealt with fairly quickly
- once they're located and it's clear they can't be hurt by hand
weapons, Archer orders that area sealed off and then opens the hatch
to space, blowing the Borg out.
Personally, I'd have suggested shooting them afterwards to make
sure they can't pose a further threat, but maybe they haven't assimilated
far enough to be a problem there. Archer is nicely grim-faced here
as well - he's more than willing to do what he has to in order to
protect the ship, but that doesn't stop him from the occasional
guilt pang afterwards.
Once the ship finds the transport, all is unfortunately not well.
The transport sends out a signal activating the circuitry the Tarkalean-
Borg left behind, and Enterprise abruptly loses power in most of
its primary systems. Since the transporter is still working, Archer
and Reed head over in an attempt to locate and blow up the small
thermal exhaust p... oh, sorry, the EPS manifold that appears to
be the transport's primary weakness.
As Enterprise is boarded, hull plating runs out, and the Borg begin
to carve up the ship, the pair are successful, and the transport
is heavily damaged just as Trip gets main power back on line. With
evidence that the transport is regenerating, Archer orders it destroyed.
As a set of action pieces goes, "Regeneration" works fairly well
- there's some decent atmosphere here and there, and I especially
liked some of Brian Tyler's score (especially when the Enterprise
first approaches the transport). The more I think about it in a
broader context, however, the more things I'm finding that don't
quite sit well with me.
Primarily, I really think the only way Archer and company were
victorious was due to writer fiat and artificially weakening the
Borg. What sort of "artificial weakening" do I mean? Well, the Borg's
two basic strengths as shown here are their adaptability to weapons
fire and their ability to assimilate (i.e. the nanoprobes). Both
caused a 24th-century Enterprise no end of problems, starting with
"Q Who" and extending on quite a few years.
As I mentioned earlier, Phlox finds a cure in a relatively short
amount of time, and Reed solves the Borg shielding problem in about
two hours - well, perhaps "solves" is the wrong word, but he gets
at least as far here as Geordi did in an awful lot more time two
hundred years later.
The implication is either that these Borg are much weaker than
usual, that the Enterprise-D is composed of a bunch of utter morons
- or that the rules are being rewritten here in order to give Our
Guys a chance to face off against a villain that should be picking
Archer scraps out of its metaphorical teeth by now. I'm not enchanted
with that.
Other, more nitpicky issues have to do with individual moments.
For one, the transporter's only been used for more than one person
once before, and under vastly more controlled conditions than here
- I'm surprised it worked without problems, and more to the point
that nobody worried it might cause problems.
I also think that there was little to no reason for the four Borg
on the Enterprise to abruptly vanish and head back to home right
after the transport was damaged. It was damaged, not destroyed,
and if "First Contact" is any indication this is a group that's
pretty willing to make do with its current situation if it can put
it to good use.
And then there's the ending, where we find that the Borg have in
fact sent a signal home telling the Borg how to find Earth. As it'll
take at least two hundred years to reach the Delta Quadrant, Archer
says that all they've done is postponed the invasion "until what,
the 24th century?"
To quote famed Spinal Tap members Nigel Tufnel and David St. Hubbins,
"there's a fine line between stupid and..." "And clever, yeah."
I think this is an idea that's right on the border. I'll give credit
for ambition here, but I'm not especially thrilled with it for two
reasons.
The small reason: the last line was sledgehammer dialogue. Yeah,
guys, we get it.
The big reason: the Borg already had a perfectly good reason
to be interested in Earth and the Federation, namely the events
of "Q Who", where they saw the Enterprise appear, cause some problems,
and then disappear at speeds no one could match.
There's little reason for them to be hailing Picard by name a year
later if he's not central to their interests - so again, saying
that the real interest comes from two hundred years earlier seems
to be revising history a bit.
(A plus, however, is that this creates a nifty little time paradox,
as the Borg's initial interest is due to their later interest. I
do find that somewhat amusing.)
The one other grave concern I have about the ending is that Picard
should scream bloody murder as soon as he meets the Borg in "Q Who."
If Archer knows that these guys were a big, big problem, and that
they sent a signal which could bring them to Earth a few centuries
later, then by the mid-24th century Starfleet should be in an extremely
watchful state of mind - and everyone should be concerned about
them the instant they show up.
Everything we've seen before suggests that "Q Who" is truly the
first meeting, and I think slipping them under the radar causes
real problems for the 24th-century stories. "Acquisition" could
work because the Ferengi weren't a huge deal; the Borg are, and
I can't think of any coy explanation that's going to make this work.
Other observations and musings:
- Reed mentions that the research team was "heavily armed." Um
... why? Yes, I know one of them joked about polar bears, and many
such teams are armed now for that reason ... but not heavily.
- When Phlox and Reed talk about technology, Phlox mentions having
encountered the Bynars. Cool.
- Reed adjusting phasers: "increase power 5 megajoules." Sigh.
Joules aren't units of power, as any student of mine over the age
of 14 could've told them. (Lost cause, I know - but this is just
not something that's that hard to get right.)
- It's been a while, but I notice that "hull plating" is now clearly
back to being the functional equivalent of shields. "Hull plating
down to 23 percent," indeed. Y'know, guys, y'ain't the Borg - that
there hull platin' isn't something you just get to regenerate. When
it's gone (as it is by the end of the episode), it should be gone.
Period. Done. End of story. Work on that.
- I think having Archer pull up a Cochrane speech dealing with
the Borg on fairly short notice strikes me as highly silly, and
for the most part unnecessary. It felt to me like flashing a neon
sign saying, "hey! these are the guys from First Contact! Remember
that?" when one really wasn't needed.
- One of the researchers theorizes that the ship they found pieces
of "must have been a perfect sphere." Well, having rewatched that
particular bit of the film ... actually it's a damned lumpy sphere,
but have it your way. :-)
- I'm curious why the only two guests who got front credits were
Vaughn Armstrong and Jim Fitzpatrick (Cmrd. Williams), both of whom
had a line or two each, when the researchers all had far larger
parts. Odd.
That should cover it. More than anything, "Regeneration" felt like
a show that came from a one-line concept: "Let's have those First
Contact Borg regenerate and cause trouble." Taken completely out
of the broader Trek context, it's a decent enough action/horror
piece - but taken in a broader Trek context, I really think it's
causing a lot more problems than whatever entertainment it provides
is worth.
Wrapping up:
Writing: A somewhat intriguing concept and occasionally good action
or character moments, but a lot of serious plot stupidities.
Directing: David Livingston did a perfectly fine job: not a lot
that stands out either way.
Acting: Billingsley added a lot to Phlox this week; everyone else
was basically "okay."
OVERALL: Maybe a 6.5 for potential, but no more. This was a disappointment
in many ways.
Tim Lynch
Copyright 2003, Timothy W. Lynch. All rights reserved,
but feel free to ask... This article is explicitly prohibited from
being used in any off-net compilation without due attribution and
*express written consent of the author*. Walnut Creek and other
CD-ROM distributors, take note.
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