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Star Trek Enterprise: Singularity
Radiation from a nearby black hole affects the Trek crew's behaviour
in some unexpected ways.
"Singularity"
Enterprise Season 2, Episode 9 Written by Chris Black Directed by
Patrick Norris.
Very
early in the original series' run, an episode called "The Naked
Time" was made. In it, while orbiting a planet showing extreme
gravitational shifts, the crew is infected by a water-borne contaminant
which releases most of their inhibitions.
Some people got very
silly, some rather obsessively morose, and some inadvertently menacing.
In the end, we knew a great deal more about some of the lead characters
(particularly Kirk and Spock).

Sound familiar? It
should, as "Singularity" follows much the same arc. Granted,
there were some "updates" to bring it more in line with
contemporary thinking: radiation becomes both the cause of the behavior
and the major threat, and the effects aren't quite as simple as
releasing inhibitions. The shows have such similar cores, however,
that it's folly not to at least look at the two side by side a bit.
Unfortunately, "Singularity"
falls short in that comparison - and the fundamental reason why
is that while it captures a lot of "The Naked Time" superficially,
it lacks much real depth. After "The Naked Time," we found
out a great deal about Kirk and Spock - Spock's constant state of
war with his own impulses, for instance, and Kirk's obsessive attachment
to his ship.
Both were fundamental
parts of that character's nature, both informed some of the character's
actions later in the series, and neither was something we could
have found out remotely as easily were the characters not laid so
bare by outside forces.
What did we find out
about our heroes from "Singularity"? They can get obsessive
when an outside influence forces them to be single- minded. With
a few exceptions (Reed in particular), that's about it.
The obsessions were
often used as comic relief (Trip's work with Archer's chair, for
instance, and Hoshi's obsession with her recipe) and occasionally
crossed over into more menacing venues (Phlox most of the time,
Archer occasionally), but there wasn't much there to illuminate
the characters. It's not as pointless as, say, DS9's "Dramatis
Personae," which saw everyone basically playing out roles assigned
to them and not much else, but it feels like a lot of missed opportunities.
For instance, there
didn't seem to be much logic about what characters became single-minded
about. From the look of it, most people began to dwell on whatever
was uppermost in their mind when they were first affected - but
since different people were affected at different times and there
was no clear triggering moment, it's maddeningly vague. (I'm all
for ambiguity when it's intentional and thought- provoking, but
not when it's simply the result of sketchy motivation.)
That said, there were
times when the episode was genuinely creepy, or at least disquieting.
The teaser, for instance, did a great job of grabbing attention
- not only are we treated to the sight of everyone but T'Pol unconscious
and T'Pol's own warning that they're likely to be dead soon, but
it's also one of the shortest teasers on record. It made its point,
got us wondering "what the heck is going on?", then got
out of the way and let us stew. I appreciate that.
That impact, unfortunately,
gets blunted by the necessity of going back and setting up the premise.
As a result, we see a lot of seemingly trivial scenes - yes, they're
important in the context of showing everyone examining his or her
own trivial matter, but they're still trivial scenes which aren't
going to sustain that same level of interest the teaser created.
Archer wants Trip
to look at his chair. Chef is ill (and apparently has no backup),
so Hoshi wants to fill in for him. Archer's trying to write the
preface to a biography of his father. Reed's working on a security
protocol (being the one person who understands his job, it seems).
Phlox worries that
Travis's headache might be more than it appears. To swipe shamelessly
from "The King and I": Et cetera, et cetera, et cetera.
The most interesting
object of obsession, I think, is Reed's idea of creating some sort
of "tactical alert" that will bring critical systems such
as weapons and shie...er...hull plating up to power when needed.
I'll admit that I
think Reed's turning out to be a little too advanced, given that
he's installed the first Starfleet phase cannon (with Trip's help),
created Starfleet's first stable force field, and now effectively
brought about the first Starfleet red alert (or "Reed Alert,"
perhaps, given the dialogue), but the idea behind this alert is
a good one. (In fact, it's a sufficiently good one that I really
have to wonder why it hasn't existed up to this point.
Don't Navy ships,
for example, have something akin to Red Alert now? I know,
I know, Starfleet's not military. It's still a good idea.
As all the various
obsessions begin to grow - Trip tells T'Pol in no uncertain terms
that the captain's comfort is a life-and-death component of the
ship, Hoshi makes her old family recipe over and over so that she
can get it "just right," and so forth - the mood of the
show really bounces back and forth.
Given that we know
where it's going given T'Pol's log, the tone should be far more
menacing than it is - even those obsessions that appear humorous,
like Trip's or Hoshi's, should be tinged with a sense of its later
effects.
Instead, it felt as
if I was being asked to alternatively listen up and lighten up in
rapid succession, and it was too jarring - it's as if someone spliced
together your typical Adam Sandler film with "Das Boot."
(Then again, if it means drowning Sandler I suppose I could deal
with that temporarily...)
When the episode picks
a paranoid atmosphere and hangs around with it, it succeeds more
often than not. Archer's reaction in his quarters to T'Pol's suggestion
that he leave is a good case: as before, Bakula proves that he does
quiet scenes much better than he does histrionics. Archer simply
stands, towers over T'Pol for a moment, mutters, "I'm busy,"
and goes back to work.
Phlox's behavior in
sickbay is another good case, if a bit more obvious. The dark side
of Phlox's interest in seeing what makes humanity tick, it seems,
is that he's more than willing to observe the ticking process on
a cellular level, chopping out what interests him as need be.
I imagine pretty much
everyone saw the "at least let me give you an analgesic!"
feint for what it was well before Travis passed out, but Phlox's
reaction to T'Pol is another good one: "Please remove your
hand. I won't ask you again," he says while quietly bringing
a scalpel to bear. Brr.
The other success
would be Reed, who's getting some of the more consistent characterization
of the season. Since "Minefield" made it clear that Reed
disagrees with many of Archer's security decisions ("Minefield,"
hell - I think we saw it as early as "Terra Nova" or "The
Andorian Incident"), it's only fitting that one of Reed's interests
would be in beefing up security as much as possible within Archer's
guidelines.
The success of Reed's
story here is that he gets something to do that's really relevant
to his character: both his early interest in the tactical alert
and his sheer paranoia when left to his own devices seemed entirely
plausible and good fodder for future stories. (He got so obsessive
that he just teetered on the edge of turning into "Red Dwarf"'s
Rimmer, but fortunately hung back a bit.)
On the other hand,
it seems that the powers that be have permanently relegated Trip
to the status of "goofy comic relief." If he's not learning
that being acting captain is uncomfortable or having an arm turned
invisible by a Suliban cloaking device, he's trying to create the
UberChair.
Once is okay - three
episodes in a row is threatening to disembowel the character, and
certainly doing a disservice to Connor Trinneer, who's capable of
much more. The only time Trip got interesting here was during his
little face-off with Reed on the bridge, but that was way too short-lived.
From a plot standpoint,
T'Pol eventually figures out that the problem is radiation from
a black hole they're heading for (lovely things, those radiation
anomalies), and that the only route which is fast enough to save
the crew's life is extremely difficult to navigate. Thus, she manages
to revive Archer and have him pilot the ship - and with a little
help from Reed's new alert system, they escape safely.
The last act was mostly
okay so far as it went, but felt pretty ... well, "standard"
is the best word that comes to mind. All the usual objections could
be raised - apparently there are no qualified pilots on board other
than Travis, for instance, despite the fact that Travis can't be
on the bridge 24 hours a day.
But this was one of
those situations where you almost have to say "okay, let's
just run with it." I'll admit that Archer's demeanor desperately
asked for a quick cameo from Leslie Nielsen telling Archer "I
just wanted to say good luck, we're all counting on you" a
la "Airplane," and further that the "wait, Reed's
new alert just saved us!" surprise was anything but, but the
scene as a whole was certainly okay.
Two character notes
come to mind in that last act, however. First, it seemed entirely
too easy to snap Archer out of his obsession. He's easily distracted
during the final act, but not once does he mention his beloved preface.
If it's that easy,
why not wake a few others as well so you don't have to work multiple
stations? Second, and more interestingly, I'm not sure I buy T'Pol's
claims of immunity at all. One could make a serious argument that
T'Pol simply got obsessed about the trinary system's radiation,
and that her obsession simply happened to be a fruitful one by blind
luck. I don't know that leaving this ambiguous is so bad, but I
do wonder if the ambiguity's intentional.
Some other musings:
- When Travis first
goes to Phlox, Phlox mentions that he's been wanting to check on
Travis anyway after his experiences from "Dead Stop."
Very nice.
- T'Pol implies that
black holes are very rare in trinary systems. I doubt they're any
rarer than trinary systems themselves: certainly black holes are
very commonly found in binary systems, and there's not much
reason for trinaries to act differently. This isn't even on the
level of a nitpick ... just a comment.
- As usual, as soon
as the ship clears the radiation field all the effects disappear
instantly and permanently. Sigh.
- Most of T'Pol's
narration works fine, but the line about "although I appeared
to be immune, I discovered the captain was not" is utterly
unnecessary. Let us see that for ourselves, guys.
- Archer: "You're
lucky you're a decent engineer, because you obviously don't know
anything about writing." Trip: "I'm not the only one."
Me: "You just handed me way too easy a shot. It's no fun when
it's this easy."
That should about
do it. "Singularity" had a few individual scenes which
stand out as solid - but fundamentally, it's one of those shows
that could've been far more compelling and interesting than it was.
It didn't have enough
fun dialogue to succeed in most of its humor, and had sufficient
humor that it kept tripping up the tension. It got "The Naked
Time" right on a basic surface level, but there wasn't enough
spark to keep up a sustained flame.
Time to sum up,
then:
Writing: A bit too split-personality:
by trying to be funny and menacing, it never wholly succeeded at
either.
Direction: Some nice sickbay moments (and one or two with
Reed or Archer), but basically "okay."
Acting: Solid work from Keating and Billingsley, mostly okay
from everyone else. Pity Connor Trinneer.
OVERALL:
6.5. Not bad, but not stellar.
Tim Lynch
Copyright 2002, Timothy W. Lynch.
This article is explicitly prohibited from being used in any off-net
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