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Primal
Computer Game: System: PC2. Developer: Studio Cambridge.
Publisher: SCEE. Game Type: Action Adventure. Price: £39.99 (UK).
One player, DualShock 2, Memory Card. ESPA age rating: 15
check out website: www.primalgame.com
and www.gamefaqs.com
The
one thing that seems to happening with games such as ‘Primal’ is
that they are more and more reliant on story. The lead character
is Jen, a young woman with attitude and a dry sense of humour.
She's no Lara Croft though, coming from a background of lost parents
and a string of foster homes. She lives with her boyfriend Lewis,
who's the lead singer in a rockband, and the two of them have similar
souls.
One night, while Lewis is just finishing a set, a strange tall
figure appears staring with glowing eyes at Lewis on-stage. Spooked
by this, both Jen and Lewis leave the club in a hurry. They are
pursued by the figure that knocks Jen to the ground and leaps off
skyward with Lewis.
Jen is left in a state of semi-conscious in hospital. She sees
and hears strange visions of talking gargoyles. When she awakes
she sees her body still lying in the hospital bed. She sees talking
gargoyle Scree, servant of Arella Goddess of Order. He leads her
to Oblivion, a Demon world split into four realms (Solum, Aquis,
Aetha and Volca) with a central hub known as the Nexus.
This is the point at which you enter the game. You can control
either Jen or Scree and both have differing abilities. Jen’s abilities
expand as you travel through the different realms as she gains the
ability to change into different demon forms giving her new gifts.
This has the effect of expanding what you can and can't do in any
particular area and because of good level design you are led through
a world by your abilities to some extent.
There are plenty of demons to fight but in your normal human form
you are relatively weak. The combat system is good but the targeting
is poor when you have multiple assailants to deal with. Each fight
is punctuated by a heavy rock track provided by 16volt who also
provide the backing music to the intro and demo.
This gets the adrenaline pumping and works with the overall dark/gothic
feel of the game. The rest of the game is accompanied with a full
orchestral score. This is paced beautifully as is shown in Aquis.
The music at the start of the level is gentle but increases in urgency
and menace as you progress.
The story is developed throughout the game with cut scenes and
some excellent voice acting. Jen voice is provided by Hudson Leick
(played Callisto in ‘Xena’). Scree is played by Andreas Katsulas
(G’Kar in ‘Babylon 5’). They are also joined by Sean Pertwee (‘Dog
Soldiers’ amongst other things) as Jared. There is a wonderful balance
between Scree's plumb voice and Jen's wry sense of humour and general
disregard for authority.
This, along with some of the most scrumptious graphics on the PS2,
creates a very real world and interesting characters. Just small
touches such as heat haze and billowing smoke above the torches
and some wonderful lighting effects provide some real eye candy.
The actual character design is impressive with a sort of bondage
gothic theme, it's refreshingly different from games of a similar
ilk.
It's worth looking on the website http://www.primalgame.com to
get an idea of how good the artwork is.
All this beauty is not skin deep - the game and story also warrant
closer attention. The story being on a par with games like ‘Soul
Reavier’ and ‘Blood Omen’. With both characters having different
abilities it opens up some interesting puzzles. The game relies
less on puzzle and door problems but more on getting both characters
round obstacles.
Scree can climb smooth stone whereas Jen can squeeze through narrow
gaps. For example, one of the early puzzles involves getting both
characters through a cave of demons that will eat Jen as soon as
look at her. Scree, on the other hand, being stone can walk straight
through. Thus, Scree has to find a solution. By finding a fire and
a torch Jen can safely pass as the demons are scared of fire.
The control of both characters is very much point and go. You come
to a ledge or a gap and the character will just jump it. In a way
this aids in the problem solving and keeps the game flowing with
only the occasional 'Oh my God, where do I go next' situation arising.
The camera happily follows the action leaving you to get on with
playing although climbing walls can be a bit disconcerting at times.
As 3rd person action adventure games go, this is well above average.
Perhaps it lacks that certain x-factor that raises some games such
as ‘Tomb Raider’ to classic status. It's not without its faults
though. The help system doesn't! You ask Scree and he just tells
you the overall task in hand and nothing else, zip.
The levels are huge and this occasionally leads to confusion and
aimless wandering. There is of course, plenty of help on-line (my
favourite is www.gamefaqs.com but don't tell anyone I said that).
This game will keep you playing for a while, the levels are huge
and puzzles will keep you scratching your head for some time. It
makes clever and equal use of both characters.
It's not overtly difficult allowing you to progress at a satisfying
pace. The combat is not overtly intrusive with puzzles providing
respites from the action. Perhaps in retrospect it's lacking a bit
in depth but overall a very enjoyable romp through demon realms.
Phil Jones
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